Available in 2 versions:
This version has an on-board battery charger powered by an on-board Mini-USB "power-only" connector. It is designed to run with an external Lithium-Polymer or other rechargeable battery pack.
This version has a CR2032 battery holder on board (rear of board). It does not have the battery charger circuit nor USB connector.
36 connections arranged in an open pin-header format allowing multiple varieties of standard connector to be used.
Connections can be assigned as:
- Keyboard key
- Gamepad Button
- Gamepad analog axis with or without auto-calibration and center dead-zone.
- Gamepad POV Hat.
- Mouse button (including double-click)
- Quadrature Mouse Pair. X or Y axis. Normal or reverse direction.
- Quadrature left/right button presses.
- PC-controlled LED output using special software
- PC Num/Scroll/Caps lock LEDs
- Blue-HID locally-controlled LED output based on the state of any switch.
- Logic level output (20ma max)
- Power-saving modes which are the most advanced in their class. Not only does the board enter a progressive low-power state but it also sets connected devices to low power states.
- No special drivers or application changes needed except for PC-controlled LEDs which has an API with code examples.
- Simple open pin-header connectors allow use of separate or composite modular wiring harnesses.
- U-Config configuration utility allows the connections to be configured for each device type, and keycodes and other attributes set.
- Configuration information is sent “over-the-air” from a PC equipped with a standard Bluetooth interface.
- Switches handled by super-fast logic using an individual de-bounce state counter for each input giving ultimate performance for gaming applications.
- No key ghosting or blocking ever.
- Advanced keycode/button programming with in-built shift feature. Includes macro capability
- 12-bit analog axis support
- Configuration utiity interacts real-time with the board and all settings stored instantly in Flash ROM on the board.
- Optional CR2032 battery holder. Or Optional USB power connector and on-board charging circuit for external battery.
- Single Mini-USB connector for PC (or MAC) connection. No separate power needed
- 36 Truly independent inputs allow all switches to be commoned to ground. No matrix or diodes
- Modular 8-way + ground harnesses available.
- Extended switch harnesses available.
- ESD protected inputs. Vital for high-footfall public applications.
- All settings stored in Flash ROM and retained after power-off.
- Configuration can be changed on-the-fly using a command-line. The board can assume a completely different layout instantly.
Key and Button functions can have one primary and one secondary code assignment.
Secondary assignments are invoked by first activating a “Blue-HID Shift” connection.
Any connection can be assigned as a shift.
Unique separately-programmable “button down” and “button up” events allow use of all types of normally-closed, normally-open, or active high/low controls.
“Button down” and “button up” can be separately assigned as primary or secondary codes.
Controls can be assigned as “normal” or “pulse”.
Toggle (push on-push off) and flip-flop modes available.
Programmable analog offset and scale factor for all analog axes.
X and Y axes can be configured with adjustable center dead-zone and auto-calibration.
Extended macro capability.
User-upgradeable firmware for future enhancements and customizations.
Examples of control types which can be connected:
- Switch-type joysticks
- Toggle switches
- Toggle switches with integral LED (does not require a second connection for the LED)
- Momentary pushbuttons with integral LED (LED can be controlled without any host application, or can be host-controlled)
- LEDs associated with a switch. (LED can be controlled without any host application)
- LED indicators driven by a PC application.
- Other devices can be controlled either directly or via an external high-current driver
- Analog joysticks
- Incremental Rotary encoders (Spinners).
- Low-resolution rotary encoders (360 degree volume control type)
- 12-way or N-way rotary switches used as encoders (requires simple diode circuit)
- Optical steering wheels
- Pot-type steering wheels
- Pot-type throttle pedals
- Analog Voltage sources (0-5 volts).
- TTL logic signals.
Control counts which can be configured:
Total 36 connection pins.
Max 6 analog axes on 36 possible pins.
Max 32 Gamepad buttons.
Max 3 Quadrature mouse axes (X, Y and Z)
Max 36 keyboard keys on 36 possible pins.
Max 16 LEDs in any combination of PC or Blue-HID controlled.
Max 36 low-current output drivers.
Full U-HID Technical Manual: Click to download
Full BlueHID Technical Manual: Click to download
Updated Jan 2016: Now also supports BlueHID board.
The U-Config application can be downloaded here:
Output Driver SDK
The SDK is shared with other Ultimarc products and can be found on the "SDK Programmers Page" tab.
Corrects intermittent misses of switch transitions.
Please refer to the manual for firmware upgrade instructions.
BOARD WITH 1.3 OR LOWER REQUIRE A SPECIAL UPGRADE PROCEDURE HERE
Latest version is V33 which adds support for analog X,Y center dead-zone
and auto-calibration. Email email@example.com for firmware.
Start U-Config and select File, Firmware Upgrade.
After a few seconds a "Driver Install" box will appear.
The driver should install.
The "UHID Firmware Upgrade" application should then start.
Select the UHID.UFW file
The firmware will download. After downloading, the board will reset back into normal mode and the download application will no longer see it, but it can now be used normally.
For more details and recovering from failed upgrade see manual.