Creating and Downloading Custom Maps:
UltraMap
To
Download this software click for Download Page
When you first
plug the UltraStik 360 into the USB port, it will be an analog joystick. If you
go into Control Panel, Game Controllers, you will see the device shown there as
below:
If you use the UltraMap software to assign custom maps, the stick
will still be seen by the PC as a gamepad joystick but you will see the
behaviour of the crosshair in the diaplay (also visible in UltraMap itself)
changes. For example, if you configure a 4-way map, the crosshair "jumps" to
one of 4 locations (plus center) when you move the stick.
If you configure an 8-way map, the diagonals are also
accessible.
Also, if you have a keyboard encoder connected to the output
port of the UltraStik, direction signals will be sent to it, just like a
micro-switch joystick. You can tell your game software either to use the device
as a gamepad or to respond to keycodes from the encoder.
To understand
how the software works, first you need to know the two file types
used.
.UM (UltraStik Map) Files: These are actual map files. For
example 4-way, 8-way, diagonal 4-way etc. You can configure as many of these as
you wish by setting each of the 81 cells to any of 8 directions, or center, or
"sticky" in which no change in movement occurs. Also any cell can be set to
analog. You can give each map a recognisable name, eg "4-way" etc.
There is
a special map, called "Mouse Pointer" which transforms the device into a mouse
cursor pointer.
.UGC (UltraStik Game Configuration) Files: These
are the actual files you associate with each game. Each of these files simply
tells the program which maps to download to which joysticks (numbered 1 to 4)
for each game. You would name these files with the name of the game, or a range
of game genres.
Lets take an example. Suppose you wish to set up Q-Bert.
This uses an unusual 45 degree 4-way pattern. So you would do the
following:
Click on "Tools", "Edit UltraStik Maps"
Click on
"New"
Define a 45 degree 4-way map and save as "4-way, Diagonals Only". This
would be a UM file. It might look something like this:
You can then assign this map to each of the joysticks
you wish to use in this game by selecting the map in the drop-down next to each
joystick as shown:
You will see that there is a test feature. If you move
the stick, the crosshair will move to it's mapped position. You can experiment
with different maps using this feature.
You can then save this configuration to a UGC file, in
our example maybe called "Q-Bert".
Then, before running the game next time,
download the "Q-Bert" UGC file. This can be done either using the GUI (Click
"Tools", "Download") or "blind" using a command-line.
Running from the Command Line
You can download
previously configured UGC files to all joysticks by running from a command
line. This enables front-ends etc to be able to seamlessly configure all of
your joysticks with suitable settings for every game.
For example run
"C:/program files/ultramap/ultramap.exe myconfig.ugc" will download
"myconfig.ugc" to the joystiicks.
Running with a switch "/?" will display
the following information about all command-line options:
Configuring MAMEWAH to
automatically download maps.
At the present time it is
necessary to create a UGC file for each game but there may be a change made to
Mamewah in the future to enable groups of games to have the same UGC
file.
In \mamewah\config\mame\mame.ini:
pre_emulator_app_commandlines c:\ultramap\ultramap.exe
c:\ultramap\ugc\[name].ugc
emulator_commandline c:\mame\mame.exe [name]
post_emulator_app_commandlines c:\ultramap\ultramap.exe
c:\ultramap\8-way.ugc
Note that the 'pre_emulator_app_commandlines'
line would automatically replace [name] with the romname of the selected game.
This means you need a .ugc file for each game.
Note: Thanks are due to
Robin Merrill, author of Mame Analog+ for the original "mapping" concept and
graphic format.