Channel LED controller with full brightness control
LED channels with 256 brightness levels for full RGB color mixing
FEATURE! Can be set to flash any or all LEDs at one of 3
rates, without PC control.
be used with single-color or RGB LEDs (RGB use 3 channels)
current negates the
need for resistors for each LED
be used with LEDs with
inbuilt resistors if required
“attract-mode” sequences which run immediately on
power-up with no PC present
fades with preset speed on-board.
Multiple fades can overlap
with power cable for
plugging into a PC disk drive
power connector, and USB cable
multiple boards to be connected
including test application,
Software Development kit for adding support to your own programs, and
LedBlinky third-party software
Ultralux RGB pushbuttons simply
plug in. Other harnesses and connectors available.
cable for connection
to PC HDD power
x 48-way empty connector housings. Wires with crimp
contacts (ordered separately if required) push into these.
Each LED must have its negative connection (cathode) connected to one
numbered pins 1-64.
Each LED must also have its positive (anode) connection connected to
supply pins marked “+”. Note it does not matter
which of the “+” pins you use
as they are all connected together on the board.
You can daisy-chain
multiple LED + connections and connect to one + pin.
The picture below shows a schematic
representation of three LEDs connected to channels 31-33
Note that if using Ultimarc Ultralux RGB pushbuttons, no additional
connectors nor wiring is
required. These have built-in wiring and connectors available in 2
The pins labeled A1-A6, PR, NX and GND are for future customized OEM
versions of the board and are not used in the standard version.
The following are available in our online store:
handle for Servostik and J-Stik. Plugs
directly into this board.
|RGB LEDs for Ultralux
buttons. Available in 2 wire lengths.
Ultralux product page for more
are 600mm long wires which push into the housings, above. The other
ends have 6.3mm or 4.7mm push-on terminals. If required, these can be
cut and shortened, which requires a new crimp terminal to be fitted.
Use for the channel (negative) connections of individual LEDs.
If using with single-color Ultralux buttons, order the 6.3mm connector
size. In packs of 10
harness with 32 x 6.3mm or 4.7mm connectors fitted. Ideal for
connecting all positive connections of LEDs to one of the
“+” pins on the board. If
using with single-color Ultralux buttons, order the 6.3mm connector
if shortening the pre-made wires. 6.3mm for Ultralux pushbutton LEDs.
Packs of 100
Power and USB
connecting Ultralux RGB
||Order one 600mm wire
per LED (wires are in packs of 10). Order daisy-chain for + common for
each 32 LEDs
||Order as Ultralux but
may need to cut off the push-on
connector at the LED end.
The PacLED64 is supplied with a power cable which plugs onto a spare PC
power supply hard drive power connector.
Also, connect the USB cable to a USB port on the PC.
When you power on the PC, the board will immediately run a script which
is pre-loaded in flash. If you have overwritten this with your own
script, this will run. The pre-loaded script causes all LEDs to
sequence in a fade up/down “wave” from 1 to 64.
Scripts are repeated continuously.
When a command is sent by the PC via USB, the script stops running and
the command is processed. The script is then not run again until the
This app is used for the
- Testing LEDs and connections
by turning LEDs on/off or setting to a specified brightness.
- Creating simple
“attract mode” scripts and storing in the on-board
- Assigning an ID to board,
when using more than one board
When clicked, all subsequent commands will be stored in on-board flash.
Next time the board is powered on, the script will run and loop forever
until a command is sent from the host via USB.
Clicking “Stop Recording” will end the script
This will cause any stored script to be deleted, so on next power-on,
nothing will happen until the host sends commands via USB.
This adjusts the time taken to perform a fade. A fade occurs whenever
the state of a LED changes, ie its brightness is changed or switched
off/on. This setting affects all subsequent state changes. This can be
stored in scripts.
Script Step Delay
This adjusts the time interval when scripts are being executed. This
can be stored in a script. This is not relevant when sending direct
commands from the host.
On this screen, the brightness of any of the 64 LEDs can be set. The
command is executed immediately by the board, and if you are storing a
script, is also added to the script.
On the latest version (requires latest firmware) the LED(s) can also be
set to flash at one of 3 rates on this screen.
On this screen, a group of 8 LEDs is set to a pattern. The LEDs are
either fully off or fully on. There are 8 groups of 8 LEDs. Also, all
LEDs can be set to a random pattern.
The command is executed immediately by the board, and if you are
storing a script, is also added to the script.
the LEDBlinky application
This is a third-party application available in free or paid versions.
It is actually a suite of programs enabling configurations to be
stored, animations to be created, and has special MAME features.
that LEDBlinky supports direct control of the board via USB only. It
does not support creation of scripts for storing on the board.
Version 5.0 required.
- With RGB LEDs, you can
specify colors for individual controls or
using a pre-defined colors.ini file. Colors or intensities can also be
customized on a game-by-game basis.
- Use audio output (music or
game sounds) to blink, fade, or
LEDs – great for use with Jukebox software.
- Blink and speak front-end UI
controls by pressing a pre-defined
- Blink and speak controls
when pausing a game and/or play a LED
animation (selected, random, random montage) or use audio output
(music) to animate the LEDs. This is a MAME only feature.
- Flash start buttons when
credits are available - this is a MAME
game dependent feature.
- Light start and coin buttons
based on active player count for the
- Flash all or active buttons
when any is pressed.
- Full support for other MAME
Outputs - light LEDs based on any
Outputs can be linked to controls (P1_Button1, P2_Button2, etc.) or
directly linked to a Device/Port.
- Extensive audio animation
options let you completely customize
the LEDs blink to music or game sounds.
- When starting a game,
LEDBlinky can play a LED animation
random), speak the game name, speak each button
“action” while blinking the button in its correct
color, speak the primary controls, and speak a custom message. When
speaking the game name or custom message, LEDs can blink in sync with
- While playing a game,
LEDBlinky can play a continuous LED
(selected, random, or random montage) or use audio output (game sounds)
to animate the LEDs. The LED animation will only effect unused controls.
- See the LEDBlinky website
for all details: http://www.dndw.com/ledblinky/ledblinky.htm
LEDs from your own
An SDK is available which includes a DLL to provide an API to enable
LED control in your programs. The SDK includes the DLL, plus example
source code showing its use. A test program for checking operation of
the DLL is also included.
The SDK is detailed on our PROGRAMMING PAGE
vs PAC-Drive Comparison Chart
board can also be used
simple low-cost On/Off LED
||No of Channels
||12 v max
||500mA (max) not constant