The world's most advanced PC interface for buttons and joysticks.
WINIPAC IPD programming
utility for all Windows versions click
Speed USB 2.0. 32 Inputs. Upgradeable Firmware.
I-PAC is the ONLY
keyboard encoder to have up to 56 inputs each with it's own dedicated
microprocessor pin. No interaction
or delays, vital for multi-button games such as fighting games.
I-PAC is the ONLY
keyboard encoder which emulates a USB keyboard and yet
breaks through the USB simultaneously-pressed-switch limit of 6
switches (plus ctrl,alt,shift) which afflicts all USB keyboard devices.
This is beacuse it has inbuilt full native USB support, and does not
rely on an add-on adaptor.
I-PAC is the ONLY
device to have a shift function which allows ANY input to be assigned
to a shifted secondary keycode and the shift button can have it's own
function too so no need for a dedicated extra control panel button.
I-PAC is the
device to have a self-test LED which not only gives an instant visible
check of your installation but also can indicate which connection (if
any) is causing a problem.
I-PAC also supports Volume up/down, MOUSE left/right buttons, power,
sleep and wake functions.
I-PAC retains it's programming after power off. Beware!
Not all keyboard
encoders do this!
Interactive Panel Designer Software
Layout your panel, then program your I-PAC to match.
(Interface for Pc to Arcade Controls) is
a board which allows connection of arcade controls such as buttons and
joysticks to a keyboard port or USB port on a PC motherboard. It was
designed around the MAME emulator which supports over 1000 arcade games
and can be used with other emulators.
It is designed to be used inside an Arcade Games cabinet with the PC
motherboard also mounted inside, but could just as easily be used with
simply a control panel without a cabinet.
Special shift function buttons mean that a normal keyboard is only be
needed for game loading and configuration, not for gameplay. All key
codes can be programmed but
you dont have to
as you can use the built-in default configuration which has all
standard MAME codes for quick
and easy installation. Programmed keys codes are stored even after
32 inputs. They are all
programmable and are designated as 2 joysticks, 8 buttons each, plus
coin1, coin2, start1, start2 and Mame control keys. One of the inputs
is assigned as a shift
key to access an alternate code set.
The MAME control keys are by default assigned to the "A" and "B"
inputs. Check out the code table here
all default assignments.
has 56 inputs. All programmable and
designated 4 joysticks, 8 buttons each plus coin 1,2,3,4 and start
1,2,3,4. Two of the inputs are assigned as shift keys to access two
separate codes sets covering the player 1,2 and the player 3,4 inputs.
programmable key code set. Stored even after power
off unlike some other interfaces which lose all data when powered off.
- Controls can be assigned to
any keycode, plus mouse buttons,
power, sleep or wake.
- Dual interface
USB or Keyboard - just swap the cable.
pre-assembled LED harness with 3 panel mounting
LEDs which emulate the keyboard Caps/Num/Scroll Lights. Many MAME games
drive the LEDs either for coin insert indicators or during actual
for high-res picture.
joystick/button connections easily made via screw tag
strip. Connections marked on the board.
- Chunky 5mm screw connectors .
- Self-Test LED gives an
instant check of all your wiring. Can
indicate which, if any, input has a problem.
- All button inputs
referenced to ground - no need to
re-wire separate grounds to each button.
- Lead plugs into
keyboard socket on PC or USB port.
- Can be programmed using
special utilities (for DOS, Windows,
Linux, MAC) or without special software, using an interactive method.
- Using host software, an
unlimited number of keycode
configurations can be stored and downloaded on-the-fly. Retained on
- No separate power
- Does not use a
matrix - no ghost keys.
- Does not use a
scanning method which causes a variable
delay. Each input has it's own dedicated connection into the on-board
- Fast running
interrupt-driven software gives much better
response than a standard keyboard controller. Key debounce uses a state
method for each key. No delays between keys depressed at the same time.
(essential for fighting games).
- 2 operation
modes. Either uses standard MAME keys or you
can program your own character set.
- Shift functions.
Holding "Start1" and pressing other
buttons sends a range of codes for MAME functions such as "escape",
"Coin 1", "tab", "enter". This means no extra buttons are needed on the
cabinet. In programmable mode any input can be the shift key and all
keys can be programmed with a shifted code.
- Special note for
Windows MAME users! Shift key functions
mean you can select and start games from the Windows interface without
using the keyboard or mouse.
- Connector for
ordinary keyboard which can be used together
with the controls if required. No switch-over delays mean you could
even play a game using the control panel and keyboard at the same time.
- No special
drivers needed. USB drivers are generic
Windows. On many motherboards USB will work in DOS.
- Fully compatible with all
Apple Macs which have USB ports.
- Supports the Apple Mac
"command" key and the Windows "GUI" keys.
and I-PAC2 boards
and J-PAC can be
paired in any combination to increase the total number of inputs.
- Keycode programming is
integrated directly into many popular
front ends for seamless launch of emulator or other applications which
require different codesets.
I-PAC uses a high-performance microcontroller
chip . No matrix or diodes are used hence absolutely no
blocking or delays.
This uses a state counter method. Each
input has it's own counter. This means simultaneous keypresses are
never locked out.
code Flash ROM storage. Retains custom
settings after power off/on (excluding I-PAC VE)
Speed USB 2.0 compatible.
pass-through driver consists of a bit
level and byte level state machine. Driven by interrupts so no wasted
CPU power when not being used.
key logic including protection against
Important Legal Note.
For legal reasons we must state here that the I-PAC is not designed to
be used in revenue-earning applications where a credit mechanism is
used. The I-PAC contains no specific interface functionality for any
credit device. Although it has inputs labelled "COIN", these are
labelled as such because activating a switch connected to them causes
the MAME "coin" keycodes (5 or 6) to be sent. These are designed to be
used with panel pushbuttons not coin doors or note acceptors.